Wiring Connections:
- PS2 Connector Pinout:
- Pin 1 (VCC): Connects to 5V power supply on the Arduino.
- Pin 2 (GND): Connects to ground (GND) on the Arduino.
- Pin 3 (Data): Connects to a digital input pin on the Arduino for data communication.
- Pin 4 (Clock): Connects to a digital output pin on the Arduino for clock signal.
Power:
- Operating Voltage: 5V DC (can be supplied directly from Arduino’s 5V pin)
- Current Consumption: Typically low, under 20mA (depends on joystick use and push button activity)
Input and Output:
- Input:
- Joystick Movement: Provides analog input for X and Y axis movements.
- Push Button: Provides a digital input when pressed.
- Output:
- Analog Values: X and Y axis movements are output as analog values to the Arduino.
- Digital Signal: Push-button press is output as a digital signal to the Arduino.
Physical Characteristics:
- Dimensions: Compact module; size varies slightly by manufacturer but generally around 50mm x 50mm.
- Mounting: Typically comes with mounting holes for easy attachment to a project enclosure.
- Connector Type: PS2 4-pin connector for easy connection to the Arduino.
Technical Specifications:
- Joystick Range: Typically ±5V output, providing a range of analog values.
- Push Button: Provides a low/high digital signal when pressed/released.
- Operating Temperature: Generally works within a temperature range of -10°C to 50°C.
- Material: Plastic housing with metal joystick components.
Additional Features:
- Easy Integration: Designed for straightforward integration with Arduino and similar microcontrollers.
- Multi-Function: Combines joystick and push-button functionality in one module, reducing the number of components needed.
- Durability: Built to withstand regular use in various projects.
How to Use:
- Connecting the Module:
- Wire the PS2 Connector: Connect the four wires from the PS2 connector to the corresponding pins on the Arduino (VCC, GND, Data, Clock).
- Secure the Connection: Ensure all connections are firm and correct to avoid communication issues.
- Programming the Arduino:
- Include Required Libraries: Use libraries such as PS2Joystick to handle the communication with the module.
- Read Analog and Digital Values:
- Use analogRead() for joystick movement values (X and Y axes).
- Use digitalRead() for push-button status.
- Write Code: Implement code to read joystick movements and button presses and use them in your project.
- Testing:
- Check Inputs: Verify that the joystick movements and push button presses are correctly read by the Arduino.
- Debug: Adjust and test the code as needed to ensure accurate input handling.
- Application Examples:
- Robotics: Use the joystick to control robot movements and the button for additional commands.
- Games: Implement the module in game controllers for user input.
The PS2 Game Rocker Push Button Module for Arduino is a versatile input device ideal for projects requiring precise control and additional functionality. Its easy integration and multifunctional design make it suitable for a wide range of applications, from robotics to gaming.
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